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Sunday, 06 January 2008






I was a young boy, just striking out on my own path at the town library when I first came across Jules Verne. My introduction to the French man's works of speculative fiction (as sci-fi used to be known) came in the form of the Journey to the Centre of the Earth. I loved it; I still do. There is one difficulty with Verne's work, however. It's all written in French, and so every time I read his work, it is through the filter of a translator's pen. This shows up in Journey to the Centre of the Earth in the fact that there are two main translations of the book, and they're completely different. The main character in one of the versions is a completely different man, in name as well as character, from in the other.

So it seems than game developers seem to like following in this tradition of 're-interpretation' rather than translation. In particular, the recent ��Journey to the Centre of the Earth�� and ��Return to Mysterious Island�� games were inspired by Verne's stories, rather than faithful reproductions. In this context, I was concerned to find out what Kheops Studio (the makers of the ��Return to Mysterious Island�� game) had done to Verne's story, ��Journey to the Moon��.

Well, the answer is that they've done the same as they did with their previous game - Voyage is a Verne-esque telling of a story that starts with an idea that he had. This is not to say that the result is somehow 'wrong', it would simply be a mistake to say that Kheops have told Verne��s story verbatim.

What we have instead is a nonlinear, point-n-click, mostly pre-rendered 360�� bubble-based adventure game telling the story of Michel Ardan, a wild-hair, moustachioed 19th century French explorer, and his journey to the Moon. And, yes, he actually reaches the Moon, where Verne's characters did not.

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